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27 January 2011 @ 11:11 pm
I had an awesome game of Dominion tonight. Actually, three awesome games, but the last one was much more awesomer than the others :)

Our gaming group just got the Prosperity expansion, which shelleycat and i were already familiar with from playing online, but the other two hadn't tried yet. So the first two games we did were the suggested setups. Then for the third and fourth game we mixed it up a little. For The last one we had (among other cards of course) the Mint, Chapel, Royal Seal, Kings Court, and, er, the one that costs 6, gives you +1 card, +1 action, +1 buy and +1 coin, which you can't buy using coppers.

After adding the Mint i mentioned the strategy i'd tried once before of buying the Mint the first round and dropping myself down to 2 copper. They thought that sounded like a bad idea, but although it failed the one time i tried it before i wasn't convinced that it was universally a bad idea, so i said that if i could start with a 5/2 split i'd be willing to try it again. So we decided that everyone could choose what their initial split was. So i got the Mint my first turn, trashing 5 coppers, then a chapel my second turn, and on my third turn i was able to Chapel two estates and buy a third copper. Unfortunately i didn't get lucky the next turn and didn't get all three coppers in my hand at once. The next turn i was actually able to get a silver.

I don't remember the exact chronology after that, but i actually ended up getting a second silver, and when i got 6 after that i actually decided to go for a Royal Seal rather than a gold, which at least with the hands i got turned out to be the right idea i think. I trashed the rest of my estates and coppers, and got a gold, then one of the 6 cost cards, a King's Court, and a Platinum, at which point things really took off. I eventually managed to chapel all three silvers i'd acquired and my one gold. On my two best turns i got 32 coins and then 44 coins. After that i had 5 colonies so i began to suffer from bloat a little :) I ended up with 73 points at the end, which wasn't quite as good as the 77 points i got in the previous game, but the margin of victory was a lot larger for the last one :)

So that's certainly a strategy i'd be willing to try again if i ever got the chance, but i'm not sure how well it would have worked if i hadn't had either the Chapel or the Royal Seal.
Current Mood: geekygeeky
jon_leonardjon_leonard on January 28th, 2011 08:54 pm (UTC)
I'm pretty sure Chapel/Silver's a better opening than Chapel/Mint in that case (and Chapel/Royal seal beats Chapel/Silver); The early Mint just doesn't do you that much good, because you don't have anything useful to copy yet.

Not sure how I'd manage the Grand Market (+2 coin, actually)/Gold decision with that mix: Copying Gold is nice, but Grand Market is a really, really good card. I'd probably try to go Silver->Grand Market->Platinum, maybe getting the grotesque King's Court/Mint/Platinum combo.

This calls for experimentation.
DonAithnendonaithnen on January 29th, 2011 04:39 am (UTC)
It's hard to say if the Mint is a better choice when the Chapel is also available or not. One of the big points is that you manage to get rid of so much cruft right at the start.

But in any case, i had a silver to Mint on the fifth or sixth turn i think, and a Royal Seal the time after that, and then i Minted three or four Platinums. (I did buy one gold, but never got the chance to Mint it before the platinums came around.)
jon_leonardjon_leonard on February 1st, 2011 05:47 pm (UTC)
On further reflection, the proper opening is probably Mint/Copper.
You might be able to buy a Silver on turn 3, and if not, a Chapel is pretty likely.
受け継がれる意志: crimp :{96thoughts}:doctorskuld on January 31st, 2011 02:46 am (UTC)
Not entirely related to your particular game commentary, but if you ever wanna play on isotropic, my Gchat is "skuldchan" and we should totally play sometime!

Edited at 2011-01-31 02:47 am (UTC)
DonAithnendonaithnen on January 31st, 2011 08:46 pm (UTC)
Ooohhh! Yes we should! Shelleycat and i have been playing a lot of 2 player games and keep saying we should find a third or fourth player but never actually do anything about it :)

(Hmmm, does isotropic limit you to four players? Or does it handle the 5-6 player variant?)
受け継がれる意志: Pyro :{moonlup}:doctorskuld on January 31st, 2011 08:53 pm (UTC)
Yeah, isotropic supports the 5-6 variants. or at least, I've played with 5, never with 6 before, but the rules are the same, so I'm assuming that it does 6.

We had a bunch of friends on last night playing, which was pretty cool. What's your username and Shelleycat's? You'll see me in isotropic late at night as "skuldchan."