June 13th, 2011

Games: Sephiroth

It's The End Of The (Video Game) World As We Know It

So if one can believe the countdown timer on Steam, Duke Nukem Forever will be released around 10pm tonight. This is _Duke Nukem Forever_ we're talking about, the game that's been in development for around 14 years, been canceled at least once, and has been just about the longest running joke in the gamer community since "the princess is in another castle."

I'd actually be tempted to buy a copy just for the hell of it except that

1: It's a FPS.
2: It's a full priced game.
3: If anything the crudeness and misogyny seems to have gotten worse in the last decade in a half.

I played the original 2D platformer Duke Nukem a bit back in the day, and it was alright. Then they switched to 3D FPS... must have been while i was in college, in theory the prime target demographic for a game like Duke Nukem 3D. But even then i found the humor of the game to be mostly crude and pointless. The game's main saving grace is that it's clearly not meant to be taken seriously, but that mostly just changes it from being totally offensive to just dumb. (And for the people who want to claim that it's still offensive despite that, well i'm not going to argue with them about it.)

So all in all i find it amazing that the game is coming out, but as for the existence of the game itself... meh, whatever. I might pick it up on sale at some point if the reviews turn out _really_ amazing, but on the other hand if i decide i'm willing to put up with stupid offensiveness for the sake of good gameplay then Bulletstorm is already available =P


If i'm counting right then tonight is the sixth anniversary of when i started going to Wumpskate :)

Back then i think Dungeon was still going on, if just barely, and Malediction and Ruin didn't exist yet. There were at least two or three smaller club things in between which i tried out and either weren't that good or just died, or of course both. It's a little strange that such a weird concept as Wumpskate has managed to survive through all of that.

Anyways, tonight's theme is "Heroes vs Villains." I thought about wearing either my Hellboy 2 BPRD shirt or my Kingdom Hearts "I'm just a nobody" shirt, but i think i'm going to go with the simple Good/Evil shirt. In the unlikely event that anyone asks if i'm a hero or a villain i'll say "yes" :)
Games: Terraria: Terra

Terraria reviewish

I've delayed starting Portal 2 until shelleycat was ready to watch, so in the meantime i've been playing a lot of Terraria.

As mentioned before, Terraria is a little like Minecraft crossed with a 2D platformer or more specifically with a 2D Castlevania game. (And given both the name and the also aforementioned graphical similarity to SNES era FF games i decided to name my character "Terra" and design her to match =)

In a more general sense however, Minecraft is a game with a little bit of gameplay and a lot of building, while Terraria is a game with a little bit of building and a lot of gameplay.

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After about 15-20 hours i've got mostly silver and gold equipment and am wondering if i should spend some time grinding for heart containers, go check out the Corruption, or try digging down to the Hell layer. I'm sure someone who knew what they were doing right from the start could do a lot better than that. On the other hand i've been making fair use of the wiki and checked out the map of the world a couple times to figure out where good concentrations of goodies are, so someone starting out new and trying to do it completely blind might have even more difficulties.

Speaking of which, when i started the game i decided to create a "Large" world, because larger is always better, right? ;) Then i tried looking for some of the floating islands i'd heard about. After having some difficulty with that i tried out one of the map creator programs and realized that large worlds are LARGE. And after checking out the wiki a little more i found that large worlds have about four times the area of small worlds but do _not_ have four times as many resources.

I'd strongly suggest that anyone trying out the game start with a small world.

Also, if you want to skip ahead a bit then try building a sky bridge at about 80 blocks down from the top of the world and see if you can find any floating islands, it could potentially save you a lot of the early grinding for copper and iron :)

And as long as i'm offering advice, here's a quick link to the Terraria Wiki for anyone who's not feeling masochistic enough to figure out everything themselves. (And which itself has links to the map creators under "Tools" if you're feeling really lazy =)

So i'm definitely having fun with the game and there's certainly a lot more of it go, but i'm not sure what will happen once i've built some of the best gear and beat most of the boss monsters. I've gotten distracted from Minecraft multiple times and come back multiple times because there's always something new to try and build (or watch on YouTube.) I'm not sure if there will be anything in Terraria to draw me back after i'm "done" with it. But of course that makes it pretty much list most other games that aren't Minecraft and don't have competitive multiplayer :) And at $10 for one and $20(?) for the other it's not like getting both Terraria and Minecraft would be a huge financial burden for most people.