I had been playing around with some maps in 3D Studio Max, however i can't export them because when you export something it is _automatically_ included the next time anyone does an update of the game files. Eventually i may figure out a way to do stuff locally that avoids the entire system, but i'm not willing to experiment with it under these circumstances.
So what am i doing instead? I'm playing with the smiley face i started in 3DS Max a few days ago =)
Before it just had a round yellow circle face and two black dot circle eyes, and a straight line for a mouth that didn't look very smiley =/
I figured out how to subdivide the mouth poly so that i could manipulate the shape, but redoing the mouth point by point was a real pain. Then i tried creating several smaller boxes and rearanging those to make a smile, but it still seemed very angular and was kind of a pain.
Then i realized that i could use the Tube tool to make a ring, and then delete all the points in the top half of the ring, leaving a nice fairly smooth smile! So now i've got a happy smile face sitting in front of me =)
Now I just need to figure out how to get teh perspective to move forward and back. Panning is easy, but the closest i can find to that is zooming, which doesn't actually change the point you view from, just how magnified everything is. I've been trying to get around it by panning to where i want to be and then using the rotate tool to face the right direction, but that's really akward =P