For those who aren't aware of the original, it was kinda of like Civilization crossed with Magic the Gathering. You were playing Civ in a fantasy world as some kind of Wizard/Sorcerer/whatever. (Which did conveniently provide an explanation about how the same person could be in charge of a civilization for hundreds or thousands of years.)
The tech tree was replaced by a spell book in which you researched progressively more advanced spells. There wasn't really a tree so much, just a selection of spells with varying costs depending on how many magic books of what colors you started with. (Though each city did have a progression of more advanced buildings with various prerequisites, but each city was independent of the other in that regard.)
Also the combat took a page of Master of Orion, or any other game where you move a clump of troops around on the map but then dive into a small tactical battle when you encounter an enemy.
I'm not sure if it will be that interesting to anyone not familiar with the original, but maybe it's at least worth taking a look?
I'm kind of torn between doing one of the regular levels, or splurging for the $200 "get to create your own major magical item." I probably shouldn't blow that much money on a kickstarter (*cough* again *cough*) but this is definitely one of the ones where i have a pretty significant interest in it compared to the average.