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28 April 2009 @ 12:57 pm
Ha!  
Screw you Madagascar!!!

I was literally watching it (of course at that point in the game,) hoping against hope as its port stayed open far longer than usual. Pretty soon it was the only country left (as usual.) I watched a number of ships pass it by, then the world started working on a vaccine, which i figured probably meant i was screwed. But the port was still open. Then a ship came around the tip of Africa, heading in the general direction of Madagascar. Then it turned directly towards Madagascar! Then the port greyed out and i got the notice about Madagascar closing its ports!! But the ship kept going!!! It was only a dozen or two pixels away at that point and it sailed right into the closed port in Madagascar!!!! HA!!!!

AND NOW EVERYONE IN MADAGASCAR IS DEAD!!!! (And in the rest of the world too! =)

*gloats far more than the accomplishment is worth*

Final stats:

Traits: Bacteria. That's it. That's all i got =P (This was the "Relaxed" mode, which has less traits i guess.)

Transmission: Rodent, Insect, Waterborne and Airborne.

Resistance: Level 2 to Cold, Heat and Moisture. Level 4 to drugs.

Symptoms: Sneezing, Coughing, Fever, Sweating, Sores, Pulmonary Edema, Dementia, Hypersensitivity, Ataxia, Boils and Cysts.

Final Score: 148859, about 92 days in. Not sure why that's so low, i've gotten 210k before killing a lot less people, but all i really care about is that everybody is dead :)
 
 
Current Mood: dorkydorky
 
 
 
Ormoluormolu on April 28th, 2009 08:14 pm (UTC)
Wait. You play a virus? O.o Creepy.
DonAithnendonaithnen on April 29th, 2009 07:12 pm (UTC)
What, you don't want to destroy the world through your infectious pathogenic progeny? ;)
Ormoluormolu on April 29th, 2009 07:48 pm (UTC)
I think I'm too much of a hypochondriac. O.o
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DonAithnendonaithnen on April 28th, 2009 09:21 pm (UTC)
My initial guess is that there's some kind of bell curve, and killing a few people really quickly is better than killing all the people really slowly. The only problem with that is the actual lethality of the disease doesn't seem to be be fully tied to the symptoms you've bought. I more or less get the same set of stuff every time, and sometimes the people drop like flies, and sometimes they linger around for long and painful deaths =P
Chaos Never Blinkssithjawa on April 28th, 2009 08:34 pm (UTC)
What game is this?

Do you, like, *buy* symptoms?
DonAithnendonaithnen on April 28th, 2009 09:20 pm (UTC)
The same one i've been talking bout for a couple days now, Pandemic 2 :) (See the earlier post for linkz =)
DonAithnendonaithnen on April 28th, 2009 09:21 pm (UTC)
Oh, and yes, you buy symptoms :)
Chaos Never Blinkssithjawa on April 28th, 2009 10:16 pm (UTC)
Hmph, I think it's broken that you can retroactively add symptoms into every copy of yourself. It'd be way more awesome if you had to reinfect people. Only kind of unfair to you since by rights, the people who had the early version of you should then be resistant to the later version of you unless you'd bought new symptoms a few times.

Which would actually be an interesting mechanic because then you'd have to infect fewer people at first, until you could buy enough symptoms for it to matter...
DonAithnendonaithnen on April 28th, 2009 10:25 pm (UTC)
I'm very amused that coraa and i had this exact same conversation yesterday :)
Chaos Never Blinkssithjawa on April 28th, 2009 10:18 pm (UTC)
Also, why are bacteria more drug resistant than viruses?
DonAithnendonaithnen on April 28th, 2009 10:26 pm (UTC)
Yeah, i think the attributes of the three kinds of pathogens are designed entirely based on play balance rather than any semblance of reality :)
Chaos Never Blinkssithjawa on April 28th, 2009 11:40 pm (UTC)
But you could totally switch those and it would make sense!
DonAithnendonaithnen on April 29th, 2009 01:15 am (UTC)
Yes, which is why i think it was done that way for play balance :)

If viruses in the game were like they are in real life, more adaptable _and_ more resistant to drugs, why would you ever pick bacteria?
Steven DeFordwillworker on April 29th, 2009 01:55 am (UTC)
I'd give bacteria more possible symptoms/traits/etc for balance. I mean, bacteria get to make all kinds of crazy things to make you sick in fun and exciting ways. Virii just can't fit that much data into their capsid (mostly).

Steve
DonAithnendonaithnen on April 29th, 2009 07:13 pm (UTC)
But that would pretty much eliminate the other advantage of viruses, that they evolve (ie get more points) faster. You'd end up with viruses that have points but nothing to buy and bacteria that have lots of stuff to buy but not enough points to do it.
Chaos Never Blinkssithjawa on April 29th, 2009 06:59 am (UTC)
Bacteria could be more adaptable (they can trade DNA after all) and viruses could be more resistant to drugs.

Only vaguely relatedly, I think it would be entertaining (but harder to balance) if you bought areas of infection. Like... infecting lungs or throat or nasal would be a prerequisite to being airborne and the symptoms cough and sneeze. Infecting blood would be a prerequisite to insect vectors. Infecting nerves or bone marrow or something (like herpesviridae do - I think it's nerves) would give you a bonus to drug resistance. Infecting brain would be a prerequisite to the symptom dementia. And so forth.
DonAithnendonaithnen on April 29th, 2009 07:14 pm (UTC)
Combine this with coraa's suggestions and we're talking about something on the order of SimPandemic :)
Chaos Never Blinkssithjawa on April 29th, 2009 08:22 pm (UTC)
It should totally exist.

Pandemic with skill trees and such. Each "civilization" (virus, bacteria, parasite) has a different skill tree. Instead of a flat bonus to their special traits, each one gets skills that pump that trait more and earlier. You compete with other pandemics. Whoever infects the most people wins. Killing the people means that the opponent can't also infect them after you kill them; not killing them means they spread your pandemic further, but they could also still give your opponent points.

Some high level special ability of parasites could involve subtly altering the behavior of people to make them more likely to infect others with your pandemic - and to make them less likely to contract enemy pandemics.

Also, while you could use vectors to spread (asymptomatically to the vectors), another special ability would be to infect and kill your opponents' vectors.
Steven DeFordwillworker on April 28th, 2009 10:11 pm (UTC)
Quarantines aren't that good. I've had several games where a huge border, eg. Canada and the US lies between 0 infected and 0 healthy for 200+ days. Borders are much less secure than that, even (/especially) in an emergency situation.

Steve
DonAithnendonaithnen on April 28th, 2009 10:25 pm (UTC)
I'm very amused that coraa and i had this exact same conversation yesterday :)
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