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20 November 2006 @ 01:25 pm
My first thought upon opening the box. Holy crap this thing has a lot of parts. I mean, i _knew_ the controller came in two pieces, and there was a sensor bar to go on the tv, but actually opening the box and seeing so many pieces was still a little surprising. My second thought was holy crap that's tiny. It's not actually quite as small as three DVD cases put together like everyone keeps saying (well, i don't think so anyways, i haven't actually tried putting three DVD cases together and setting them next to it) but it's still pretty damn small.

I fiddled around with parts and cables, had a little bit of trouble trying to get the sensor bar to stick to the top of my tv since it's slightly curved, but eventually i got it all worked out. I turned it on and it asked me for some starting details, including the name of the console which i couldn't think of a good one for. Ended up calling it "Aerie," after my first real computer which in turn was based off of an old BBS nick.

After that i went back to the settings to set up the connection to my wireless router. Setting the necessary info was pretty easy, the connection test worked fine, then it said it needed to download an update. It spun it's little progress indicator while the progress bar didn't move at all for a minute or two, then it popped up an error. I tried it again, same results. I tried going to nintendo's support site to get some info on the error. The support site was down. I had the feeling that several hundred thousand people all trying to connect and get updates at once thrashed their serves, and since then posts on slashdot and other places seems to confirm that. Oh well, i'll get it hooked up eventually.

In the meantime i tried out Wii Sports. This was one thing i was kind of afraid of. I did okay at old sports games on the NES and SNES and such where you just had to figure out the right time to hit the button to swing the bat or whatever. Now there's an actual dexterity component to it. I suck at Wii Sports baseball _almost_ as much as a i do at real baseball =P

So after doing poorly at bowling (where i have no idea how to control the spin on the ball without some kind of artificial interface to do it for me) and pathetically at baseball i decided to quit and try Zelda. I got a little lost trying to figure out the puzzles in the village that served as a training ground but finally made it through to the first fighting area. I finally decided to quit when i got stuck in a large room from which i needed a key to exit which i couldn't find. It was getting close to bedtime by that point anyways.

The controls seem to work pretty well except that i keep forgetting that i can't sit and hold the controller however i want, i have to keep it pointed at the tv. The only big complaint that i've had so far is the exact same one i believe i had for the previous 3d zelda games, i want independent camera control! You can press z to spin the camera to the direction the character is facing, and you can switch over to look around mode, but you can't spin the camera about while you're just wandering around. I also don't like the auto-jump feature, or rather i don't like it that there's no way to manually jump whenever you want to. In 3d action/adventure games i'm used to being able to spin the camera and jump about however i want, not having the option in this one game is annoying. Other than that however it's all good :)

Haven't tried Monkey Ball yet or the silly DBZ fighting game.
Ambermaggiedacatt on November 20th, 2006 11:52 pm (UTC)
In Wind Waker you couldn't manually jump either, so not surprising.
DonAithnendonaithnen on November 21st, 2006 12:06 am (UTC)
Yeah, i remember having the same issues with the Wind Waker demo when i tried it at E3. The only things i don't like about it so far are problems i've had with the direction they've been taking things ever since they went to 3D, not any problems with the Wii implementation itself.
Kirinkirinn on November 21st, 2006 02:19 pm (UTC)
Wait, you couldn't jump manually in the original Zelda or is LttP either, could you? Traditional Zelda didn't have a jumping mechanic until the introduced the Roc Feather in, I think, Link's Awakening, if I'm remembering right.
DonAithnendonaithnen on November 21st, 2006 03:52 pm (UTC)
If there is no jumping at all that's fine. I didn't mind LttP not having jumping, i don't mind FF not having jumping. The running about and saying "oh look! a fallen leaf has blocked the path! I must go around!" is always silly, but as a gameplay mechanic it doesn't actually bother me. I don't even mind if there's just a couple points in the game where you need to hop across a series of platforms or something and it auto-jumps you when you get to the right spot.

However if jumping is a regular occurance, if there are ledges and platforms scattered all over the place that you can jump up on if you find the right place to approach them, ie if jumping is a basic element of the game, then i _know_ he can jump and i want to be able to make him jump whenever i damn well please. They can leave the auto-jumping in for when you approach a ledge at just the right spot or when you run off a cliff, but i want to be able to jump around the rest of the time even if it's not actually necessary for anything.
Kirinkirinn on November 21st, 2006 04:36 pm (UTC)
Hmm, yeah, I see what you're saying. Though LttP did *sort of* have a contextual-only jump, in that you could jump down off of special ledges with no barrier. Though it was more of a contextual fall. Except for the one shortcut in the maze race that let you do something that really looked like jumping over a fence, although I'm pretty sure it was implemented in the game engine using same code as the ledge fall.
Man, I'm such a geek.

Oh well. Clearly the solution to the problem at hand is for the sequel to TP to have a Roc's Feather item that lets you perform an awkward floaty hop wherever you want. ;)