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22 June 2012 @ 07:37 pm
Zombies, Run! getting better  
So Zombies, Run! Has gotten updated twice in the past day or two, so i decided to walk to the mall for dinner and try it out again.

The good news: Music works now!!! #1 biggest problem fixed! It also doesn't seem to be crashing at all anymore, though i haven't had a lot of time to try it out yet.

The bad news: GPS was still a complete fail, even though i wasn't running CardioTrainer or any other GPS apps :(

Could be improved: I wish there was a way to adjust the relative volume of the Zombies, Run! sounds. I kept turning the volume down for the music and back up for the dialogue bits. On a related note, when the GPS is working and i can be chased by zombies, i hope there will be some kind of visual indicator that i can check showing how close the zombies are, in case i have trouble hearing the zombie moans over the music.

When i got to the mall i did my usual, get a vegetarian plate at Daphne's Greek, then got a Pinkberry and did some people watching outside while eating it before heading back home.

Then when i got home i managed to trip over the couch in a very painful way and rip open one of the blister-calluses on my feet =P

So i checked out my foot and found a couple of thick, tough, dry pieces of skin hanging on to the edges of the ex-blister-callous thing and ripped them off. (Perhaps i should trim the rough edges with my pocket knife later) And did i mention that my cat has started eating again? Well she has. And i'm pretty sure she just grabbed one of the pieces of dry thick tough skin and ate it. That can not be good for you cat!!!
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Current Music: Mega Man 2 soundtrack on KSPC
 
 
 
balivatnbalivatn on June 23rd, 2012 05:59 am (UTC)
Cassie apparently wanted human jerky :)
jon_leonardjon_leonard on June 23rd, 2012 06:12 am (UTC)
Uh-oh. You really have to watch out for them when they develop a taste for human flesh.

Actually, pretty much anything with a taste for human flesh (cats, zombies, whatever) is pretty bad news.